

Never feeling adequately challenged or having to make decisions about their strategy. No longer do users that are looking for a challenge, forced to just get by. With the new gameplay timeline and milestones called resistance and coup, there is now a quest for players to adhere to if so wanted. The final results came to be a mosaic of elements binding the new concept together, complete with descriptions and instructions. I’d like to highlight as well that I gained insights around the users pointing out not to steer too far away from the core gameplay of The game of life. New feedback going forward was to be mindful not to steer into a sad or grim design, as the fantasy aspect together with the cartoony nature currently help users take appropriate distance from the dark theme. Some commented they saw it tethering the line of anti-culture and enjoyed the classic game being flipped on its head. Many discussions led us down new paths for ideas and specific elements that they saw fit the world. After that I would estimate the approval rate of the concept.Īfter the sessions I’m glad to say that I was met with excitement and intrigue for this new narrative. Together with my mindmaps I could come prepared to meet back with my interviewees and let them explore the new concept, and discuss any questions with me. With all new ideas flying around my head, it needed to be brought back to my interviewees for review. And a brand new narrative that could be explored.
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I was headed in a new decided direction, I had a plan for how to change the gameplay with new mechanics. Out of 6 interviews only a handful would willingly play the game more than 2 times, when asked about this I got varying insights about the thought process behind these choices. I saw a high degree of disappointment when observing their behaviour when interacting with the last stretch of gameplay, after choosing to marry or not. The main insights gathered from the interviews was learning about how they digest the information and experience of the main gameplay flow. Casual player of games, will play in social settings - Give insights from a users perspective that play games to socialise and enjoy herself Speak from a competitive perspective as consumer of competitive games and video game content - Critical and keen eye when dissecting the entertainment he engages with University Student, Degree of candidate in Psychology Previous experience playing the board game, gives deeper insight of expectations in contrast to new players - Passionate and frequent consumer of video games and table top games Young professional, Project manager - Avid video game player and consumer
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Young professional, Software Developer - Previous experience of The game of life
